This concept, combined with the fact that jumping in the air does not slow the player down, sets the stage for bunny hopping. However, when you turn a corner or strafe, you’re pushed past the speed limit, while turning the camera with the strafe makes the player go even faster. The way Quake’s movement system works is that when you press the W key to move forward, you accelerate to a maximum velocity, and you can’t go any faster than that. To answer that, we need to talk about game mechanics, going back to the original Quake in 1996.